The Zack Fair Card Illustrates That Magic: The Gathering's Universes Beyond Can Tell Emotional Narratives.

A core element of the appeal found in the Final Fantasy Universes Beyond set for *Magic: The Gathering* lies in the fashion countless cards depict familiar narratives. Cards like the Tidus, Blitzball Star card, which provides a glimpse of the protagonist at the very start of *Final Fantasy 10*: a wildly famous Blitzball pro whose signature move is a fancy shot that takes a defender out of the way. The gameplay rules represent this with subtlety. Such flavor is widespread across the complete Final Fantasy set, and some are not fun and games. Some are somber callbacks of emotional events fans still mull over decades later.

"Emotional tales are a key component of the Final Fantasy legacy," explained a principal game designer for the collaboration. "We built some broad guidelines, but in the end, it was primarily on a card-by-card level."

While the Zack Fair card may not be a competitive powerhouse, it is one of the release's most clever pieces of storytelling by way of gameplay. It skillfully captures one of *Final Fantasy 7*'s most crucial dramatic moments brilliantly, all while capitalizing on some of the set's key gameplay elements. And even if it doesn't spoil anything, those acquainted with the saga will immediately grasp the emotional weight within it.

The Mechanics: Story Through Gameplay

For one white mana (the alignment of good) in this set, Zack Fair has a starting power and toughness of 0/1 but comes into play with a +1/+1 counter. By spending one colorless mana, you can sacrifice the card to give another creature you control indestructible and move all of Zack’s bonuses, plus an gear, onto that chosen creature.

This design paints a sequence FF fans are extremely familiar with, a moment that has been reimagined throughout the years — in the original *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. Yet it resonates powerfully here, communicated entirely through rules text. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.

The Story Behind the Card

Some necessary history, and consider this your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. After extended imprisonment, the duo get away. During their ordeal, Cloud is comatose, but Zack makes sure to look after his friend. They finally arrive at the edge outside Midgar before Zack is fatally wounded by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and takes on the identity of a elite SOLDIER, which leads right into the start of *FF7*.

Reenacting the Legacy on the Battlefield

On the tabletop, the card mechanics essentially let you reenact this entire sequence. The Buster Sword is a a strong piece of equipment in the collection that requires three mana and provides the wielding creature +3/+2. So, for a total of six mana, you can turn Zack into a respectable 4/6 while the Buster Sword wielded.

The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, allowing you to search your deck for an artifact card. In combination, these three cards function like this: You summon Zack, and he gets the +1/+1 counter. Then you cast Cloud to pull the Buster Sword from your deck. Then you cast and attach it to Zack.

Due to the design Zack’s sacrifice ability is structured, you can actually use it in the middle of battle, meaning you can “block” an assault and activate it to cancel out the damage completely. This allows you to do this at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, every time he strikes a player, lets you pull extra cards and play two spells at no cost. This is just the kind of experience alluded to when discussing “flavorful design” — not explaining the scene, but letting the card design evoke the memory.

More Than the Central Synergy

And the narrative here is oh-so-delicious, and it goes further than just this combo. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which also becomes a Mutant. This sort of suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER enhancement he received, which included experimentation with Jenova cells. This is a small reference, but one that cleverly connects the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.

Zack’s card doesn't show his demise, or Cloud’s confusion, or the memorable cliff where it all ends. It isn't necessary. *Magic* allows you to reenact the passing personally. You perform the ultimate play. You hand over the legacy on. And for a short instant, while enjoying a strategy game, you are reminded of why *Final Fantasy 7* remains the most beloved game in the saga ever made.

Rebecca Harris
Rebecca Harris

A seasoned traveler and writer with a passion for uncovering hidden gems and sharing transformative journeys across continents.